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Call of Duty 4: Infinity Ward planning update

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Because of Call of Duty 4’s recent overtake of Gears of War on the top Live activity for this past week, well that may not be the reason, but it might as well be; Infinity Ward is on its way to make its first update for the title. Some of us may have noticed some grievances with the multiplayer aspect of the game, which I agree should be adressed. Thankfully, IW (Infinity Ward) is here to save the day.

One of the major changes as mentioned by,Joystiq, is the often matchmaking and host selection mishaps. Another change I am most excited about is, no longer will games be dropped if the host decides to leave in the middle of the match.  Check out the rest of the update after the break.

[Via Joystiq]

Jereme “Restless Devil” Puik

Additions / Features:

  • Added Kill cam to Airstrike bombs and Claymores.
  • Addition of Host Migration so if Host Leaves auto-chooses next best host.
  • Tweaked the following Oldschool Mode settings based on feedback:
    - Added Unlimited Sprint
    - Increased Magazine Size
    - Added Ragdoll Cam
  • Addition of New “N0M4D” Control Scheme.

Optimizations / Tweaks:

  • Identify party by background color (in Lobby).
  • Optimized server selection for first match for better connections.
  • Improved network performance for 18 player games.
  • Optimized ‘Chase Cam’ when Spectating.
  • Fixed Playlist error when attempting to join from other games.
  • Handle Corrupt Create A Class data instead of kicking player.
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